The decline pulled the stock down 3.6% year-to-date. Shares of Take-Two sold off more than 6% Tuesday, bringing the stock to $200.31 at the close. Take-Two previously forecast net bookings of between $3.15 billion and $3.25 billion.
The company expects net bookings to range between $602 million and $652 million in the current quarter, while guiding between $3.37 billion and $3.42 billion of net bookings for the fiscal year. Take-Two raised its outlook for the 2021 fiscal year, which is set to close at the end of March. "We don't need to eat everyone's lunch to be successful, however there has been a systemic shift in favor of interactive entertainment, which remains the most rapidly growing part of the audiovisual entertainment business," he said. After attracting new gamers and reactivating previously existing gamers, Take-Two expects the trends to continue post-pandemic, he said. Zelnick says the video game industry, much like the subscriber growth seen in video streaming subscriptions, has benefited from consumers seeking more at-home entertainment amid the pandemic. The game was released on 17 September 2013 for the PlayStation 3 and Xbox 360, on 18 November 2014 for the PlayStation 4 and Xbox One, and on 14 April 2015 for Microsoft Windows. "I don't think any other company can say that. Updated 2 minutes ago: Grand Theft Auto V (GTA 5 or GTA V) is an open world action-adventure video game developed by Rockstar North and published by Rockstar Games. "We do have a lot of other franchises: 11 franchises have each sold at least 5 million with an individual release 67 franchises that have had at least one 2 million unit release," Zelnick said. This chart from Digital Foundry displaying all the possible performance permeations demonstrates the scale of the challenge ahead."Grand Theft Auto," which revenue has grown $227 million in Take-Two's current fiscal year, isn't the company's only winner.
In fact, it’s even more complicated than that if, for example, you consider the Xbox One to be different from the Xbox One X, or PS5 backwards compatibility to be different to native PS4 play. In a sense, the challenge on Rockstar’s plate is even greater: these are three giant open world games ported to a new engine with myriad problems across no fewer than four formats: PC, Xbox One, PS4 and Nintendo Switch. “We would kindly ask our community to please maintain a respectful and civil discourse around this release as we work through these issues.” GTA Trilogy fixes: How much can actually be done?Īfter the infamously botched launch of Cyberpunk 2077 last year, it took creators CD Projekt Red months to bring the game up to a playable standard. “It pains us to mention that we are hearing reports of members of the development teams being harassed on social media,” the post explained. But this statement may have something to do with player anger boiling over into unpleasant social media attacks aimed at the developers and artists tasked with rebuilding the games in the Unreal engine. Rockstar had, until now, been silent about the criticism levelled at the remasters.
“Additionally, everyone who has purchased Grand Theft Auto: The Trilogy – The Definitive Edition for PC from the Rockstar Store through June 30, 2022, will receive these classic versions in their Rockstar Games Launcher library at no additional cost.” “We will be adding the classic PC versions of Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas back to the Rockstar Store shortly as a bundle,” Rockstar's statement continued.