Zbrush has direct link with C4D and so on. (gee all M!) Modo has direct link with 3Dcoat.
Understand why most Zbrushers with animation interest tend to go for modelling-animation-rendering package with instant vertex manipulation right at their finger tips. I know how much file transfers and clicks I can bear before my creative enthusiasm gets killed. I know I will always have a morphing and painting need when I animate. I doubt typical morph-crazy originality-obsessed Zbrushers would be. IClone can be interesting though for those easily satisfied with the available IClone models and props. See the earlier response in this thread? Typical Zbrusher… Big picture view is…even the most proficient and disciplined Zbrush masters would bypass UV and multi-map export to external apps if they could. Nowadays pros or artists tend to go for totally-open “super applinked” apps.
That’s what I meant when I say I would rather torture myself with Layers and Transpose Master and Timeline than torturing myself exporting stuff to an IClone intermediary exporter and then exports to IClone just to…? Compile layers to blendshape in real-time?Ī separate exporter is regressive whatever the rationale, period, particularly for notoriously manual export averse species of Zbrushers.
Hi thanks for responding… (MetaFIREfly not a meta-fly LOL)Īnyway yes you’re right IClone is not a Zbrush competitor, they’re like grapes and apple… Zbrush is a modeller with some animation abilities but even IClone pro has no one vertex deform basic tool - and can’t export on its own… Albeit in other areas like facial and full-body animation. But iClone is designed to take out some of the “torture”, as you say. Modelers indeed could never live without amazing tools like ZBrush, and thus iClone is not designed to replace that. That is why iClone is slowly turning into an industry favorite Pre-viz tool that allows you to bring in your work from other applications, for quick and easy motion building. iClone is a companion tool that allows Expert-level modelers to bring in their creations to animate on the fly. Naturally, this does not make iClone a competitor.
iClone is not designed to model anything from scratch as there are existing tools that already do a wonderful job at that. The same can be said for Expert users, who already have high-end software like ZBrush, that do a much better job at creating characters and models from scratch.
Many of these novice users have no need for full import-export capabilities, but they do want to take advantage of iClone’s lighting speed animation capabilities. iClone is designed for Expert, Pro-level, intermediate, beginners and no-experience users in mind. The difference between iClone and other industry standard applications is the wide spectrum of users that iClone encompasses. IClone6 will continue to require its import-export tool 3DXchange5 but at the moment it will only be for import as the export function would still have to wait until the next iteration of 3DXchange.